Week 6 making progress


Week 6 into the project and so much new stuff to show that I don't even know where to start. With the "Redroom" I've added a new stage to the game. I like the darker "underground" mood of it. 

Also completly reworked the input system to gain more control over animation speeds and blendings. The Ai has some proper hit reaction animations synced since today and I did add some character stats which still need balancing since some do change dynamically during the figth. 

Feels like I'm making progress even if my todo list seems to get longer each day.

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